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authorSean Dague2009-02-09 21:47:55 +0000
committerSean Dague2009-02-09 21:47:55 +0000
commit8088802c218d7eb4a47018b5b3bb70e7463a03b1 (patch)
treeac22b97c3dce09a91bae18b5840f8654813dcfc8 /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentThank you kindly, TLaukkan (Tommil) for a patch that: (diff)
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From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index cee9037..b0f328d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -126,9 +126,9 @@ namespace OpenSim.Region.Framework.Scenes
126 126
127 protected string m_datastore; 127 protected string m_datastore;
128 128
129 private AssetCache m_assetCache; 129 private IAssetCache m_assetCache;
130 130
131 public AssetCache AssetCache 131 public IAssetCache AssetCache
132 { 132 {
133 get { return m_assetCache; } 133 get { return m_assetCache; }
134 set { m_assetCache = value; } 134 set { m_assetCache = value; }