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authorJustin Clark-Casey (justincc)2011-08-10 00:59:31 +0100
committerJustin Clark-Casey (justincc)2011-08-10 00:59:31 +0100
commit4cb8d6379ddb39cfb8b30a63475e154a00a78110 (patch)
tree3305b50ea63ba6eaa6750fd4015697da226f5dbc /OpenSim/Region/Framework/Scenes/SceneBase.cs
parentimplement osNpcStopMoveTo() to cancel any current move target (diff)
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Stop trying to deregister caps or close child agents when an NPC is removed
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs12
1 files changed, 1 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index c4547f2..2f1cdc1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -175,18 +175,8 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 #region Add/Remove Agent/Avatar 176 #region Add/Remove Agent/Avatar
177 177
178 /// <summary>
179 /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
180 /// will promote it to a root agent during login.
181 /// </summary>
182 /// <param name="client"></param
183 public abstract void AddNewClient(IClientAPI client); 178 public abstract void AddNewClient(IClientAPI client);
184 179 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
185 /// <summary>
186 /// Remove a client from the scene
187 /// </summary>
188 /// <param name="agentID"></param>
189 public abstract void RemoveClient(UUID agentID);
190 180
191 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 181 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
192 { 182 {