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author | John Hurliman | 2010-09-12 14:21:51 -0700 |
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committer | John Hurliman | 2010-09-12 14:21:51 -0700 |
commit | c03b24cbfdc449cf326cf0f560395753339169dc (patch) | |
tree | d62a666839d3c638b5c9799c70be971a2d6d6c18 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | * Added ISimulationDataService and IEstateDataService (diff) | |
parent | Formatting cleanup. (diff) | |
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Merged
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9a9ef5f..6d2ae5a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1952,7 +1952,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | sceneObject.ScheduleGroupForFullUpdate(); | 1952 | sceneObject.ScheduleGroupForFullUpdate(); |
1953 | 1953 | ||
1954 | return sceneObject; | 1954 | return sceneObject; |
1955 | } | 1955 | } |
1956 | 1956 | ||
1957 | /// <summary> | 1957 | /// <summary> |
1958 | /// Add an object into the scene that has come from storage | 1958 | /// Add an object into the scene that has come from storage |
@@ -2045,7 +2045,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2045 | /// <returns></returns> | 2045 | /// <returns></returns> |
2046 | public bool AddNewSceneObject( | 2046 | public bool AddNewSceneObject( |
2047 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 2047 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
2048 | { | 2048 | { |
2049 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 2049 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); |
2050 | } | 2050 | } |
2051 | 2051 | ||
@@ -2430,7 +2430,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2430 | ScenePresence sp = GetScenePresence(userID); | 2430 | ScenePresence sp = GetScenePresence(userID); |
2431 | if (sp != null && AttachmentsModule != null) | 2431 | if (sp != null && AttachmentsModule != null) |
2432 | { | 2432 | { |
2433 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | 2433 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); |
2434 | AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); | 2434 | AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); |
2435 | } | 2435 | } |
2436 | 2436 | ||
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2473 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2473 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
2474 | 2474 | ||
2475 | // Don't sent a full update here because this will cause full updates to be sent twice for | 2475 | // Don't sent a full update here because this will cause full updates to be sent twice for |
2476 | // attachments on region crossings, resulting in viewer glitches. | 2476 | // attachments on region crossings, resulting in viewer glitches. |
2477 | AddRestoredSceneObject(sceneObject, false, false, false); | 2477 | AddRestoredSceneObject(sceneObject, false, false, false); |
2478 | 2478 | ||
2479 | // Handle attachment special case | 2479 | // Handle attachment special case |
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | } | 2717 | } |
2718 | 2718 | ||
2719 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) | 2719 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) |
2720 | { | 2720 | { |
2721 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; | 2721 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; |
2722 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2722 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2723 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; | 2723 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; |
@@ -2753,7 +2753,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2753 | client.OnUndo += m_sceneGraph.HandleUndo; | 2753 | client.OnUndo += m_sceneGraph.HandleUndo; |
2754 | client.OnRedo += m_sceneGraph.HandleRedo; | 2754 | client.OnRedo += m_sceneGraph.HandleRedo; |
2755 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | 2755 | client.OnObjectDescription += m_sceneGraph.PrimDescription; |
2756 | client.OnObjectDrop += m_sceneGraph.DropObject; | 2756 | client.OnObjectDrop += m_sceneGraph.DropObject; |
2757 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; | 2757 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; |
2758 | client.OnObjectOwner += ObjectOwner; | 2758 | client.OnObjectOwner += ObjectOwner; |
2759 | } | 2759 | } |
@@ -3705,7 +3705,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3705 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3705 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3706 | { | 3706 | { |
3707 | ScenePresence presence = GetScenePresence(agentID); | 3707 | ScenePresence presence = GetScenePresence(agentID); |
3708 | if(presence != null) | 3708 | if (presence != null) |
3709 | { | 3709 | { |
3710 | try | 3710 | try |
3711 | { | 3711 | { |