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authorJustin Clark-Casey (justincc)2012-08-20 20:24:54 +0100
committerJustin Clark-Casey (justincc)2012-08-20 20:24:54 +0100
commitbcbd450fe441e94d6c0f547055b4e95f75a5b0d0 (patch)
treead92a6256830933073261fe0f715b006fd94c341 /OpenSim/Region/Framework/Scenes/Scene.cs
parentFix scripted detach of temp attachments (diff)
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Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d2d6aba..ad74189 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4116,16 +4116,19 @@ namespace OpenSim.Region.Framework.Scenes
4116 /// <summary> 4116 /// <summary>
4117 /// Tell a single agent to disconnect from the region. 4117 /// Tell a single agent to disconnect from the region.
4118 /// </summary> 4118 /// </summary>
4119 /// <param name="regionHandle"></param>
4120 /// <param name="agentID"></param> 4119 /// <param name="agentID"></param>
4121 public bool IncomingCloseAgent(UUID agentID) 4120 /// <param name="force">
4121 /// Force the agent to close even if it might be in the middle of some other operation. You do not want to
4122 /// force unless you are absolutely sure that the agent is dead and a normal close is not working.
4123 /// </param>
4124 public bool IncomingCloseAgent(UUID agentID, bool force)
4122 { 4125 {
4123 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 4126 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
4124 4127
4125 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4128 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4126 if (presence != null) 4129 if (presence != null)
4127 { 4130 {
4128 presence.ControllingClient.Close(); 4131 presence.ControllingClient.Close(force);
4129 return true; 4132 return true;
4130 } 4133 }
4131 4134