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authorTom Grimshaw2010-05-17 14:14:19 -0700
committerTom Grimshaw2010-05-17 14:14:19 -0700
commit8f838c722da978da646fcef59a5af767840832bb (patch)
tree83b22c669659e26a16ca14a8ad6b6c292b805af1 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
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When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3d59615..1b08c50 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3489,7 +3489,7 @@ namespace OpenSim.Region.Framework.Scenes
3489 { 3489 {
3490 // We have a zombie from a crashed session. Kill it. 3490 // We have a zombie from a crashed session. Kill it.
3491 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); 3491 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
3492 sp.ControllingClient.Close(); 3492 sp.ControllingClient.Close(false);
3493 } 3493 }
3494 } 3494 }
3495 3495