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author | Justin Clark-Casey (justincc) | 2013-03-22 01:00:13 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-22 01:00:13 +0000 |
commit | 7471bc77757ce0b294d04f0eb552dbc5ea749793 (patch) | |
tree | 11500087275dfe980377a3f06985e296ad35fb1b /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Implement chat across region borders since we can tell if avatars in neighbou... (diff) | |
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At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
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