diff options
author | Justin Clark-Casey (justincc) | 2013-07-26 01:40:56 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-07-26 01:40:56 +0100 |
commit | 4cd03d8c314864eeeb9f11b34fc7e687ac96b858 (patch) | |
tree | 310219dcd453c4a92e46720be2f5a7c585b83a9e /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotCl... (diff) | |
download | opensim-SC_OLD-4cd03d8c314864eeeb9f11b34fc7e687ac96b858.zip opensim-SC_OLD-4cd03d8c314864eeeb9f11b34fc7e687ac96b858.tar.gz opensim-SC_OLD-4cd03d8c314864eeeb9f11b34fc7e687ac96b858.tar.bz2 opensim-SC_OLD-4cd03d8c314864eeeb9f11b34fc7e687ac96b858.tar.xz |
Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15.
This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close.
The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway.
Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid
and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
0 files changed, 0 insertions, 0 deletions