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authorMelanie2010-09-07 01:48:00 +0100
committerMelanie2010-09-07 01:48:00 +0100
commit3284356bbae399c375f1ebc2134625adf9cb99d3 (patch)
tree2c2d058603e1ead66284e0776af8af81eddbd533 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs37
1 files changed, 24 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 94a9dab..6b71426 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1562,18 +1562,22 @@ namespace OpenSim.Region.Framework.Scenes
1562 /// </summary> 1562 /// </summary>
1563 private void BackupWaitCallback(object o) 1563 private void BackupWaitCallback(object o)
1564 { 1564 {
1565 Backup(); 1565 Backup(false);
1566 } 1566 }
1567 1567
1568 /// <summary> 1568 /// <summary>
1569 /// Backup the scene. This acts as the main method of the backup thread. 1569 /// Backup the scene. This acts as the main method of the backup thread.
1570 /// </summary> 1570 /// </summary>
1571 /// <param name="forced">
1572 /// If true, then any changes that have not yet been persisted are persisted. If false,
1573 /// then the persistence decision is left to the backup code (in some situations, such as object persistence,
1574 /// it's much more efficient to backup multiple changes at once rather than every single one).
1571 /// <returns></returns> 1575 /// <returns></returns>
1572 public void Backup() 1576 public void Backup(bool forced)
1573 { 1577 {
1574 lock (m_returns) 1578 lock (m_returns)
1575 { 1579 {
1576 EventManager.TriggerOnBackup(m_storageManager.DataStore); 1580 EventManager.TriggerOnBackup(m_storageManager.DataStore, forced);
1577 m_backingup = false; 1581 m_backingup = false;
1578 1582
1579 foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) 1583 foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
@@ -2155,7 +2159,7 @@ namespace OpenSim.Region.Framework.Scenes
2155// rootPart.PhysActor = null; 2159// rootPart.PhysActor = null;
2156// } 2160// }
2157 2161
2158 if (UnlinkSceneObject(group.UUID, false)) 2162 if (UnlinkSceneObject(group, false))
2159 { 2163 {
2160 EventManager.TriggerObjectBeingRemovedFromScene(group); 2164 EventManager.TriggerObjectBeingRemovedFromScene(group);
2161 EventManager.TriggerParcelPrimCountTainted(); 2165 EventManager.TriggerParcelPrimCountTainted();
@@ -2170,18 +2174,25 @@ namespace OpenSim.Region.Framework.Scenes
2170 /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the 2174 /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the
2171 /// object itself is not destroyed. 2175 /// object itself is not destroyed.
2172 /// </summary> 2176 /// </summary>
2173 /// <param name="uuid">Id of object.</param> 2177 /// <param name="so">The scene object.</param>
2178 /// <param name="softDelete">If true, only deletes from scene, but keeps the object in the database.</param>
2174 /// <returns>true if the object was in the scene, false if it was not</returns> 2179 /// <returns>true if the object was in the scene, false if it was not</returns>
2175 /// <param name="softDelete">If true, only deletes from scene, but keeps object in database.</param> 2180 public bool UnlinkSceneObject(SceneObjectGroup so, bool softDelete)
2176 public bool UnlinkSceneObject(UUID uuid, bool softDelete)
2177 { 2181 {
2178 if (m_sceneGraph.DeleteSceneObject(uuid, softDelete)) 2182 if (m_sceneGraph.DeleteSceneObject(so.UUID, softDelete))
2179 { 2183 {
2180 if (!softDelete) 2184 if (!softDelete)
2181 { 2185 {
2182 m_storageManager.DataStore.RemoveObject(uuid, 2186 // Force a database update so that the scene object group ID is accurate. It's possible that the
2183 m_regInfo.RegionID); 2187 // group has recently been delinked from another group but that this change has not been persisted
2188 // to the DB.
2189 ForceSceneObjectBackup(so);
2190 so.DetachFromBackup();
2191 m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID);
2184 } 2192 }
2193
2194 // We need to keep track of this state in case this group is still queued for further backup.
2195 so.IsDeleted = true;
2185 2196
2186 return true; 2197 return true;
2187 } 2198 }
@@ -2212,7 +2223,7 @@ namespace OpenSim.Region.Framework.Scenes
2212 } 2223 }
2213 catch (Exception) 2224 catch (Exception)
2214 { 2225 {
2215 m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); 2226 m_log.Warn("[SCENE]: exception when trying to remove the prim that crossed the border.");
2216 } 2227 }
2217 return; 2228 return;
2218 } 2229 }
@@ -2229,7 +2240,7 @@ namespace OpenSim.Region.Framework.Scenes
2229 } 2240 }
2230 catch (Exception) 2241 catch (Exception)
2231 { 2242 {
2232 m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border."); 2243 m_log.Warn("[SCENE]: exception when trying to return the prim that crossed the border.");
2233 } 2244 }
2234 return; 2245 return;
2235 } 2246 }