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author | Diva Canto | 2009-09-29 07:54:56 -0700 |
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committer | Diva Canto | 2009-09-29 07:54:56 -0700 |
commit | bc892c1d4c1f1e818f1dd1d3cf6d03186b19dd0b (patch) | |
tree | 5121122359f534bb2738c8fe7664c5451a0b166d /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Remove empty CheckSumServer.cs file. (diff) | |
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A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bb47ff4..39f3007 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4141,6 +4141,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4141 | m_sceneGraph.ForEachClient(action); | 4141 | m_sceneGraph.ForEachClient(action); |
4142 | } | 4142 | } |
4143 | 4143 | ||
4144 | public void ForEachSOG(Action<SceneObjectGroup> action) | ||
4145 | { | ||
4146 | m_sceneGraph.ForEachSOG(action); | ||
4147 | } | ||
4148 | |||
4144 | /// <summary> | 4149 | /// <summary> |
4145 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | 4150 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself |
4146 | /// will not affect the original list of objects in the scene. | 4151 | /// will not affect the original list of objects in the scene. |