diff options
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 45625d6..3776d47 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -136,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | // TODO: Possibly stop other classes being able to manipulate this directly. | 136 | // TODO: Possibly stop other classes being able to manipulate this directly. |
137 | private SceneGraph m_sceneGraph; | 137 | private SceneGraph m_sceneGraph; |
138 | private volatile int m_bordersLocked; | 138 | private volatile int m_bordersLocked; |
139 | private int m_RestartTimerCounter; | 139 | // private int m_RestartTimerCounter; |
140 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 140 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
141 | private int m_incrementsof15seconds; | 141 | // private int m_incrementsof15seconds; |
142 | private volatile bool m_backingup; | 142 | private volatile bool m_backingup; |
143 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 143 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
144 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 144 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | private int m_update_events = 1; | 151 | private int m_update_events = 1; |
152 | private int m_update_backup = 200; | 152 | private int m_update_backup = 200; |
153 | private int m_update_terrain = 50; | 153 | private int m_update_terrain = 50; |
154 | private int m_update_land = 1; | 154 | // private int m_update_land = 1; |
155 | private int m_update_coarse_locations = 80; | 155 | private int m_update_coarse_locations = 80; |
156 | 156 | ||
157 | private int frameMS; | 157 | private int frameMS; |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | private Timer m_mapGenerationTimer = new Timer(); | 192 | private Timer m_mapGenerationTimer = new Timer(); |
193 | private bool m_generateMaptiles; | 193 | private bool m_generateMaptiles; |
194 | 194 | ||
195 | private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>(); | 195 | // private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>(); |
196 | 196 | ||
197 | #endregion Fields | 197 | #endregion Fields |
198 | 198 | ||