diff options
Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5f68ccb..30257f1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1731,6 +1731,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1731 | return true; | 1731 | return true; |
1732 | } | 1732 | } |
1733 | 1733 | ||
1734 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | ||
1735 | { | ||
1736 | ScenePresence sp = GetScenePresence(userID); | ||
1737 | if (sp != null) | ||
1738 | { | ||
1739 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | ||
1740 | SceneObjectGroup sog = m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt); | ||
1741 | } | ||
1742 | return false; | ||
1743 | } | ||
1744 | |||
1734 | public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject) | 1745 | public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject) |
1735 | { | 1746 | { |
1736 | // If the user is banned, we won't let any of their objects | 1747 | // If the user is banned, we won't let any of their objects |