aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2014-03-05 00:35:02 +0000
committerJustin Clark-Casey (justincc)2014-03-05 00:38:38 +0000
commitc9415fd76378af35ff76037d46245f2b95e4264f (patch)
tree1ea2d0e4e183dd96a7b9533aaf5c166cf864e47b /OpenSim/Region/Framework/Scenes/Scene.cs
parentWhen positioning agent with PRIM_ROTATION in llSetLinkPrimitiveParams(), set ... (diff)
downloadopensim-SC_OLD-c9415fd76378af35ff76037d46245f2b95e4264f.zip
opensim-SC_OLD-c9415fd76378af35ff76037d46245f2b95e4264f.tar.gz
opensim-SC_OLD-c9415fd76378af35ff76037d46245f2b95e4264f.tar.bz2
opensim-SC_OLD-c9415fd76378af35ff76037d46245f2b95e4264f.tar.xz
If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f7fd767..fa90ef4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1495,7 +1495,7 @@ namespace OpenSim.Region.Framework.Scenes
1495 // Objects queue their updates onto all scene presences 1495 // Objects queue their updates onto all scene presences
1496 if (Frame % m_update_objects == 0) 1496 if (Frame % m_update_objects == 0)
1497 m_sceneGraph.UpdateObjectGroups(); 1497 m_sceneGraph.UpdateObjectGroups();
1498 1498
1499 // Run through all ScenePresences looking for updates 1499 // Run through all ScenePresences looking for updates
1500 // Presence updates and queued object updates for each presence are sent to clients 1500 // Presence updates and queued object updates for each presence are sent to clients
1501 if (Frame % m_update_presences == 0) 1501 if (Frame % m_update_presences == 0)