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author | Melanie | 2010-12-09 01:55:32 +0000 |
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committer | Melanie | 2010-12-09 01:55:32 +0000 |
commit | 4df1d25d23d76ee3ae8c7da155462b57735f6418 (patch) | |
tree | 3d03a3cf9fb54f6992b67a6e2b23d5ea8def084d /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Added an exception handler on CreateObject handler, just in case there's an e... (diff) | |
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Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6d72154..de75375 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4953,5 +4953,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4953 | DeleteSceneObject(grp, true); | 4953 | DeleteSceneObject(grp, true); |
4954 | } | 4954 | } |
4955 | } | 4955 | } |
4956 | |||
4957 | // This method is called across the simulation connector to | ||
4958 | // determine if a given agent is allowed in this region | ||
4959 | // AS A ROOT AGENT. Returning false here will prevent them | ||
4960 | // from logging into the region, teleporting into the region | ||
4961 | // or corssing the broder walking, but will NOT prevent | ||
4962 | // child agent creation, thereby emulating the SL behavior. | ||
4963 | public bool QueryAccess(UUID agentID) | ||
4964 | { | ||
4965 | return true; | ||
4966 | } | ||
4956 | } | 4967 | } |
4957 | } | 4968 | } |