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authorDiva Canto2011-01-06 12:47:13 -0800
committerDiva Canto2011-01-06 12:47:13 -0800
commit5b43f9cac47267a5400001445b05f137ae452ee7 (patch)
treeb27de4a73ca0ac828a9df1efae81c66773098230 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' into cmickeyb (diff)
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HG bug fix. Must wait for client's UDP contact before getting scene presence.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e27b2ba..12fd813 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2592,12 +2592,19 @@ namespace OpenSim.Region.Framework.Scenes
2592 // and the scene presence and the client, if they exist 2592 // and the scene presence and the client, if they exist
2593 try 2593 try
2594 { 2594 {
2595 ScenePresence sp = GetScenePresence(agentID); 2595 // We need to wait for the client to make UDP contact first.
2596 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 2596 // It's the UDP contact that creates the scene presence
2597 2597 ScenePresence sp = WaitGetScenePresence(agentID);
2598 if (sp != null) 2598 if (sp != null)
2599 sp.ControllingClient.Close(); 2599 {
2600 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2600 2601
2602 sp.ControllingClient.Close();
2603 }
2604 else
2605 {
2606 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2607 }
2601 // BANG! SLASH! 2608 // BANG! SLASH!
2602 m_authenticateHandler.RemoveCircuit(agentID); 2609 m_authenticateHandler.RemoveCircuit(agentID);
2603 2610