diff options
author | Justin Clark-Casey (justincc) | 2010-08-13 20:23:53 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-08-13 20:23:53 +0100 |
commit | 39a748b47a5eb8020f167287c84a91bee0881cca (patch) | |
tree | 2733d3111fd652549a6447b4c991c3f5e7664986 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | File wants to be committed (diff) | |
download | opensim-SC_OLD-39a748b47a5eb8020f167287c84a91bee0881cca.zip opensim-SC_OLD-39a748b47a5eb8020f167287c84a91bee0881cca.tar.gz opensim-SC_OLD-39a748b47a5eb8020f167287c84a91bee0881cca.tar.bz2 opensim-SC_OLD-39a748b47a5eb8020f167287c84a91bee0881cca.tar.xz |
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0eb28f4..afdb95b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1897,7 +1897,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | 1897 | ||
1898 | AddRestoredSceneObject(group, true, true); | 1898 | AddRestoredSceneObject(group, true, true); |
1899 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1899 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1900 | rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; | 1900 | rootPart.Flags &= ~PrimFlags.Scripted; |
1901 | rootPart.TrimPermissions(); | 1901 | rootPart.TrimPermissions(); |
1902 | group.CheckSculptAndLoad(); | 1902 | group.CheckSculptAndLoad(); |
1903 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1903 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
@@ -2184,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2184 | 2184 | ||
2185 | foreach (SceneObjectPart part in group.Children.Values) | 2185 | foreach (SceneObjectPart part in group.Children.Values) |
2186 | { | 2186 | { |
2187 | if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0)) | 2187 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2188 | { | 2188 | { |
2189 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2189 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
2190 | } | 2190 | } |
@@ -4852,7 +4852,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4852 | } | 4852 | } |
4853 | 4853 | ||
4854 | // turn the proxy non-physical, which also stops its client-side interpolation | 4854 | // turn the proxy non-physical, which also stops its client-side interpolation |
4855 | bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0); | 4855 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4856 | if (wasUsingPhysics) | 4856 | if (wasUsingPhysics) |
4857 | { | 4857 | { |
4858 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4858 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |