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authorDan Lake2012-05-10 14:42:46 -0700
committerDan Lake2012-05-10 14:42:46 -0700
commitf374b63ac8a2f75b59b2c0442ab8000f76466f70 (patch)
tree783d321853ecd85d2dd6b2e8ee5aa83a9e8b0682 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4d0aa6f..3d2213a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1353,6 +1353,14 @@ namespace OpenSim.Region.Framework.Scenes
1353 1353
1354 try 1354 try
1355 { 1355 {
1356 // Apply taints in terrain module to terrain in physics scene
1357 if (Frame % m_update_terrain == 0)
1358 {
1359 terMS = Util.EnvironmentTickCount();
1360 UpdateTerrain();
1361 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1362 }
1363
1356 tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1364 tmpPhysicsMS2 = Util.EnvironmentTickCount();
1357 if ((Frame % m_update_physics == 0) && m_physics_enabled) 1365 if ((Frame % m_update_physics == 0) && m_physics_enabled)
1358 m_sceneGraph.UpdatePreparePhysics(); 1366 m_sceneGraph.UpdatePreparePhysics();
@@ -1417,13 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes
1417 backupMS = Util.EnvironmentTickCountSubtract(backMS); 1425 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1418 } 1426 }
1419 1427
1420 if (Frame % m_update_terrain == 0)
1421 {
1422 terMS = Util.EnvironmentTickCount();
1423 UpdateTerrain();
1424 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1425 }
1426
1427 //if (Frame % m_update_land == 0) 1428 //if (Frame % m_update_land == 0)
1428 //{ 1429 //{
1429 // int ldMS = Util.EnvironmentTickCount(); 1430 // int ldMS = Util.EnvironmentTickCount();