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authordiva2009-02-17 00:35:52 +0000
committerdiva2009-02-17 00:35:52 +0000
commit7cc906213795fbe4878c0cfb8351272e847617e9 (patch)
tree861e1562c10feb985e2e04536d1268f993761ab6 /OpenSim/Region/Framework/Scenes/Scene.cs
parentcleanup (diff)
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Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs40
1 files changed, 23 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c3ab5e9..5badd2d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2089,8 +2089,8 @@ namespace OpenSim.Region.Framework.Scenes
2089 /// <returns></returns> 2089 /// <returns></returns>
2090 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) 2090 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
2091 { 2091 {
2092 AvatarAppearance appearance = new AvatarAppearance(); 2092 AvatarAppearance appearance = null;
2093 //GetAvatarAppearance(client, out appearance); 2093 GetAvatarAppearance(client, out appearance);
2094 2094
2095 ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance); 2095 ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
2096 //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID); 2096 //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
@@ -2104,23 +2104,29 @@ namespace OpenSim.Region.Framework.Scenes
2104 /// <param name="appearance"></param> 2104 /// <param name="appearance"></param>
2105 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) 2105 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
2106 { 2106 {
2107 appearance = new AvatarAppearance(); 2107 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2108 2108 appearance = aCircuit.Appearance;
2109 try 2109 if (appearance == null)
2110 {
2111 if (m_AvatarFactory != null)
2112 {
2113 if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
2114 return;
2115 }
2116 }
2117 catch (Exception e)
2118 { 2110 {
2119 m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}", 2111 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
2120 client.Name, e); 2112 appearance = new AvatarAppearance();
2121 } 2113 }
2122 2114
2123 m_log.Warn("[APPEARANCE]: Appearance not found, returning default"); 2115 //try
2116 //{
2117 // if (m_AvatarFactory != null)
2118 // {
2119 // if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
2120 // return;
2121 // }
2122 //}
2123 //catch (Exception e)
2124 //{
2125 // m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
2126 // client.Name, e);
2127 //}
2128
2129 //m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
2124 } 2130 }
2125 2131
2126 /// <summary> 2132 /// <summary>