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authorDiva Canto2010-12-14 17:50:37 -0800
committerDiva Canto2010-12-14 17:50:37 -0800
commite3262ef5ace4be920edfa0dd4e4f23fc20b07b70 (patch)
tree4a4397b83f7faedf8ea8795947a5f4d9d4b21370 /OpenSim/Region/Framework/Scenes/Scene.cs
parentFix windows compile break (diff)
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Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index de75375..73a0803 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1302,12 +1302,12 @@ namespace OpenSim.Region.Framework.Scenes
1302 terrainMS = Util.EnvironmentTickCountSubtract(terMS); 1302 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1303 } 1303 }
1304 1304
1305 if (m_frame % m_update_land == 0) 1305 //if (m_frame % m_update_land == 0)
1306 { 1306 //{
1307 int ldMS = Util.EnvironmentTickCount(); 1307 // int ldMS = Util.EnvironmentTickCount();
1308 UpdateLand(); 1308 // UpdateLand();
1309 landMS = Util.EnvironmentTickCountSubtract(ldMS); 1309 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1310 } 1310 //}
1311 1311
1312 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); 1312 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
1313 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1313 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;