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authorJustin Clark-Casey (justincc)2010-09-15 22:29:58 +0100
committerJustin Clark-Casey (justincc)2010-09-15 22:29:58 +0100
commit39d27fc8795e642280cc255c5c1c4ff1c7a915ec (patch)
tree56e552c7a3eaa932e2373916fa514851e9957f85 /OpenSim/Region/Framework/Scenes/Scene.cs
parentInstead of locking SOG.Children when a group is being removed from the scene,... (diff)
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ef97dfc..8a90bc8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2120,7 +2120,7 @@ namespace OpenSim.Region.Framework.Scenes
2120 EventManager.TriggerParcelPrimCountTainted(); 2120 EventManager.TriggerParcelPrimCountTainted();
2121 } 2121 }
2122 2122
2123 group.DeleteGroup(silent); 2123 group.DeleteGroupFromScene(silent);
2124 2124
2125// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2125// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2126 } 2126 }