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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/Framework/Scenes/Scene.cs
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 733c062..a650ec5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3465,7 +3465,7 @@ namespace OpenSim.Region.Framework.Scenes
3465 group.GetPartDescription(localID), 3465 group.GetPartDescription(localID),
3466 (sbyte)AssetType.Object, 3466 (sbyte)AssetType.Object,
3467 Utils.StringToBytes(sceneObjectXml)); 3467 Utils.StringToBytes(sceneObjectXml));
3468 CommsManager.AssetCache.AddAsset(asset); 3468 AssetService.Store(asset);
3469 3469
3470 InventoryItemBase item = new InventoryItemBase(); 3470 InventoryItemBase item = new InventoryItemBase();
3471 item.CreatorId = part.CreatorID.ToString(); 3471 item.CreatorId = part.CreatorID.ToString();