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authordiva2009-04-05 03:27:50 +0000
committerdiva2009-04-05 03:27:50 +0000
commit3c9cba162739b93a07067d8a286f6dad55e02217 (patch)
treec4f9054f524b002b37e4d36a382c206b028f25d9 /OpenSim/Region/Framework/Scenes/Scene.cs
parent* Fixed copyright headers on HyperGrid source files. (Now match the rest of O... (diff)
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Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5f68ccb..30257f1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1731,6 +1731,17 @@ namespace OpenSim.Region.Framework.Scenes
1731 return true; 1731 return true;
1732 } 1732 }
1733 1733
1734 public virtual bool IncomingCreateObject(UUID userID, UUID itemID)
1735 {
1736 ScenePresence sp = GetScenePresence(userID);
1737 if (sp != null)
1738 {
1739 uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
1740 SceneObjectGroup sog = m_sceneGraph.RezSingleAttachment(sp.ControllingClient, itemID, attPt);
1741 }
1742 return false;
1743 }
1744
1734 public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject) 1745 public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject)
1735 { 1746 {
1736 // If the user is banned, we won't let any of their objects 1747 // If the user is banned, we won't let any of their objects