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author | Melanie | 2011-03-27 21:22:31 +0100 |
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committer | Melanie | 2011-03-27 21:22:31 +0100 |
commit | f25749f0259bdfe334f77ab049ac5f892135bbc6 (patch) | |
tree | 5fd38027cbe794a1da1d87009f9975d3792f085a /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Don't send a windlight profile to clients if windlight is not set for (diff) | |
parent | Add SignpostMarv to contributors (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1a6a70b..d407a6f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | // | 1109 | // |
1110 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 1110 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
1111 | { | 1111 | { |
1112 | MainConsole.Instance.Output("The current estate has no owner set."); | 1112 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName); |
1113 | List<char> excluded = new List<char>(new char[1]{' '}); | 1113 | List<char> excluded = new List<char>(new char[1]{' '}); |
1114 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | 1114 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); |
1115 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | 1115 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); |
@@ -1956,8 +1956,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1956 | /// If false, it is left to the caller to schedule the update | 1956 | /// If false, it is left to the caller to schedule the update |
1957 | /// </param> | 1957 | /// </param> |
1958 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 1958 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
1959 | { | 1959 | { |
1960 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 1960 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |
1961 | { | ||
1962 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
1963 | return true; | ||
1964 | } | ||
1965 | |||
1966 | return false; | ||
1961 | } | 1967 | } |
1962 | 1968 | ||
1963 | /// <summary> | 1969 | /// <summary> |
@@ -1974,7 +1980,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | public bool AddNewSceneObject( | 1980 | public bool AddNewSceneObject( |
1975 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 1981 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
1976 | { | 1982 | { |
1977 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 1983 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
1984 | { | ||
1985 | EventManager.TriggerObjectAddedToScene(sceneObject); | ||
1986 | return true; | ||
1987 | } | ||
1988 | |||
1989 | return false; | ||
1978 | } | 1990 | } |
1979 | 1991 | ||
1980 | /// <summary> | 1992 | /// <summary> |