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author | Diva Canto | 2013-07-13 22:52:51 -0700 |
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committer | Diva Canto | 2013-07-13 22:52:51 -0700 |
commit | e4f741f0062dfe948e071a88f643f96931140f67 (patch) | |
tree | 663d45415d6365c564da28a6c168e9be6d7578ca /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Deleted a line too many (diff) | |
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This should fix the failing test.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 264aaa8..155054a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | regions.Remove(RegionInfo.RegionHandle); | 3452 | regions.Remove(RegionInfo.RegionHandle); |
3453 | 3453 | ||
3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | 3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. |
3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions); | 3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, acd.Id0 != null ? Util.Md5Hash(acd.Id0) : string.Empty, regions); |
3456 | } | 3456 | } |
3457 | 3457 | ||
3458 | m_eventManager.TriggerClientClosed(agentID, this); | 3458 | m_eventManager.TriggerClientClosed(agentID, this); |
@@ -4308,7 +4308,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4308 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4308 | public bool IncomingCloseAgent(UUID agentID, bool force) |
4309 | { | 4309 | { |
4310 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4310 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4311 | |||
4312 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4311 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4313 | if (presence != null) | 4312 | if (presence != null) |
4314 | { | 4313 | { |