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authorMelanie Thielker2009-06-19 20:46:17 +0000
committerMelanie Thielker2009-06-19 20:46:17 +0000
commite4d26d7bfa4b4d4e775531a7dd400f41fc61f45f (patch)
treea15fb5f00eb11a26a49b287c76209fb3e80833d4 /OpenSim/Region/Framework/Scenes/Scene.cs
parentThanks cmickeyb for a patch that checks for null assets in Cenome asset cache... (diff)
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When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d3437b9..8f6e920 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2246,7 +2246,7 @@ namespace OpenSim.Region.Framework.Scenes
2246 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 2246 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
2247 2247
2248 } 2248 }
2249 m_eventManager.TriggerClientClosed(agentID); 2249 m_eventManager.TriggerClientClosed(agentID, this);
2250 } 2250 }
2251 catch (NullReferenceException) 2251 catch (NullReferenceException)
2252 { 2252 {