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authorTeravus Ovares (Dan Olivares)2009-08-07 18:40:56 -0400
committerTeravus Ovares (Dan Olivares)2009-08-07 18:40:56 -0400
commitc8a68fb3fbac0d99b53a62bb062232c0d5695d3c (patch)
treebb010e480b095e48cd80fce04305f5e8cd290a3b /OpenSim/Region/Framework/Scenes/Scene.cs
parentSilly error, simple fix (diff)
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* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b48cf62..e344da3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1192,6 +1192,19 @@ namespace OpenSim.Region.Framework.Scenes
1192 Heightmap = new TerrainChannel(map); 1192 Heightmap = new TerrainChannel(map);
1193 } 1193 }
1194 } 1194 }
1195 catch (IOException e)
1196 {
1197
1198 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating");
1199
1200 // Non standard region size. If there's an old terrain in the database, it might read past the buffer
1201 if ((int)Constants.RegionSize != 256)
1202 {
1203 Heightmap = new TerrainChannel();
1204
1205 m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
1206 }
1207 }
1195 catch (Exception e) 1208 catch (Exception e)
1196 { 1209 {
1197 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 1210 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString());