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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Region/Framework/Scenes/Scene.cs
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b84c3d5..b3b6cbc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3079,7 +3079,7 @@ namespace OpenSim.Region.Framework.Scenes
3079 if (aCircuit == null) 3079 if (aCircuit == null)
3080 { 3080 {
3081 m_log.DebugFormat("[APPEARANCE] Client did not supply a circuit. Non-Linden? Creating default appearance."); 3081 m_log.DebugFormat("[APPEARANCE] Client did not supply a circuit. Non-Linden? Creating default appearance.");
3082 appearance = new AvatarAppearance(client.AgentId); 3082 appearance = new AvatarAppearance();
3083 return; 3083 return;
3084 } 3084 }
3085 3085
@@ -3087,7 +3087,7 @@ namespace OpenSim.Region.Framework.Scenes
3087 if (appearance == null) 3087 if (appearance == null)
3088 { 3088 {
3089 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); 3089 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
3090 appearance = new AvatarAppearance(client.AgentId); 3090 appearance = new AvatarAppearance();
3091 } 3091 }
3092 } 3092 }
3093 3093