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author | Diva Canto | 2013-07-21 20:22:13 -0700 |
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committer | Diva Canto | 2013-07-24 14:27:37 -0700 |
commit | aae29c0ee2467a7978df53dba6f8461d1f566c59 (patch) | |
tree | 9e53c07e1f619956da2c2470a90b43b559a47168 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | EXPERIMENTAL: yet another variation of ES/EAC/TPFinish (diff) | |
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Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.
Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f766140..d4ef3d9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4269,7 +4269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4269 | /// <param name='agentID'></param> | 4269 | /// <param name='agentID'></param> |
4270 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4270 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4271 | { | 4271 | { |
4272 | int ntimes = 10; | 4272 | int ntimes = 20; |
4273 | ScenePresence sp = null; | 4273 | ScenePresence sp = null; |
4274 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4274 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4275 | Thread.Sleep(1000); | 4275 | Thread.Sleep(1000); |