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authorJustin Clark-Casey (justincc)2012-07-07 00:02:45 +0100
committerJustin Clark-Casey (justincc)2012-07-07 00:02:45 +0100
commit7ff4eec79cf16886439604a23126abd195ae8b2e (patch)
treef59be673321e6a74dc429e52e585ef165a8a845d /OpenSim/Region/Framework/Scenes/Scene.cs
parentRemove now duplicate interregion object check that should have been removed a... (diff)
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Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5c7bca0..ec911a5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2554,8 +2554,6 @@ namespace OpenSim.Region.Framework.Scenes
2554 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2554 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2555 public bool AddSceneObject(SceneObjectGroup sceneObject) 2555 public bool AddSceneObject(SceneObjectGroup sceneObject)
2556 { 2556 {
2557 sceneObject.SetScene(this);
2558
2559 // Force allocation of new LocalId 2557 // Force allocation of new LocalId
2560 // 2558 //
2561 SceneObjectPart[] parts = sceneObject.Parts; 2559 SceneObjectPart[] parts = sceneObject.Parts;