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authorCasperW2009-12-26 18:14:12 +0100
committerCasperW2009-12-26 18:14:12 +0100
commit7371c7662a05d2c1dae1c110905817bb873cf934 (patch)
tree86e5ff0320631f8d400ff5a6ea902dd740fc4040 /OpenSim/Region/Framework/Scenes/Scene.cs
parentAdd a debugger tag to stop Visual Studio from breaking (diff)
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Fix for landing points. Only one scenario is not fully covered by this change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 265129c..37734f4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3460,6 +3460,7 @@ namespace OpenSim.Region.Framework.Scenes
3460 } 3460 }
3461 } 3461 }
3462 // Honor parcel landing type and position. 3462 // Honor parcel landing type and position.
3463 /*
3463 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3464 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3464 if (land != null) 3465 if (land != null)
3465 { 3466 {
@@ -3468,6 +3469,7 @@ namespace OpenSim.Region.Framework.Scenes
3468 agent.startpos = land.LandData.UserLocation; 3469 agent.startpos = land.LandData.UserLocation;
3469 } 3470 }
3470 } 3471 }
3472 */// This is now handled properly in ScenePresence.MakeRootAgent
3471 } 3473 }
3472 3474
3473 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3475 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);