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author | Justin Clark-Casey (justincc) | 2011-05-20 23:41:14 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-20 23:41:14 +0100 |
commit | 4b0fc4faef657cc819dfa360fb6a266532724455 (patch) | |
tree | 81cef0d3e3bd60e25043068c362fffd91bc9d577 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index (diff) | |
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implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f718331..cfb3a5d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4282,14 +4282,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4282 | /// Get a group via its UUID | 4282 | /// Get a group via its UUID |
4283 | /// </summary> | 4283 | /// </summary> |
4284 | /// <param name="fullID"></param> | 4284 | /// <param name="fullID"></param> |
4285 | /// <returns></returns> | 4285 | /// <returns>null if no group with that name exists</returns> |
4286 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) | 4286 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) |
4287 | { | 4287 | { |
4288 | return m_sceneGraph.GetSceneObjectGroup(fullID); | 4288 | return m_sceneGraph.GetSceneObjectGroup(fullID); |
4289 | } | 4289 | } |
4290 | 4290 | ||
4291 | /// <summary> | 4291 | /// <summary> |
4292 | /// Get a named prim contained in this scene (will return the first | 4292 | /// Get a group by name from the scene (will return the first |
4293 | /// found, if there are more than one prim with the same name) | ||
4294 | /// </summary> | ||
4295 | /// <param name="name"></param> | ||
4296 | /// <returns>null if no group with that name exists</returns> | ||
4297 | public SceneObjectGroup GetSceneObjectGroup(string name) | ||
4298 | { | ||
4299 | return m_sceneGraph.GetSceneObjectGroup(name); | ||
4300 | } | ||
4301 | |||
4302 | /// <summary> | ||
4303 | /// Get a prim by name from the scene (will return the first | ||
4293 | /// found, if there are more than one prim with the same name) | 4304 | /// found, if there are more than one prim with the same name) |
4294 | /// </summary> | 4305 | /// </summary> |
4295 | /// <param name="name"></param> | 4306 | /// <param name="name"></param> |