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author | John Hurliman | 2009-10-18 03:15:36 -0700 |
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committer | John Hurliman | 2009-10-18 03:15:36 -0700 |
commit | 1dbbf6edb6c913697ac3248ef5b74c943a7a9c23 (patch) | |
tree | 7a98fc3e6821358c228264bc07b769c9c58e1d30 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod... (diff) | |
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* Process the avatar terse update priority queue as soon as an update for our own avatar is ready to send
* Reduce the scope of the locks when processing the update queues
* Reuse the ImprovedTerseObjectUpdate.RegionData block
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