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Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 30b44b1..ffe0b81 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2028,7 +2028,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2028 | 2028 | ||
2029 | // And the new channel... | 2029 | // And the new channel... |
2030 | if (m_interregionCommsOut != null) | 2030 | if (m_interregionCommsOut != null) |
2031 | successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp); | 2031 | successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); |
2032 | 2032 | ||
2033 | if (successYN) | 2033 | if (successYN) |
2034 | { | 2034 | { |