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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Scene.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs (renamed from OpenSim/Region/Environment/Scenes/Scene.cs)26
1 files changed, 14 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f798a0e..f07391d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -40,10 +40,8 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Cache; 41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Framework.Servers; 42using OpenSim.Framework.Servers;
43using OpenSim.Region.Environment.Interfaces; 43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.Interfaces; 44using OpenSim.Region.Framework.Scenes.Scripting;
45using OpenSim.Region.Environment.Modules.World.Terrain;
46using OpenSim.Region.Environment.Scenes.Scripting;
47using OpenSim.Region.Physics.Manager; 45using OpenSim.Region.Physics.Manager;
48using Nini.Config; 46using Nini.Config;
49using Caps = OpenSim.Framework.Communications.Capabilities.Caps; 47using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
@@ -52,7 +50,7 @@ using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
52using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
53using OSD = OpenMetaverse.StructuredData.OSD; 51using OSD = OpenMetaverse.StructuredData.OSD;
54 52
55namespace OpenSim.Region.Environment.Scenes 53namespace OpenSim.Region.Framework.Scenes
56{ 54{
57 public delegate bool FilterAvatarList(ScenePresence avatar); 55 public delegate bool FilterAvatarList(ScenePresence avatar);
58 56
@@ -123,7 +121,12 @@ namespace OpenSim.Region.Environment.Scenes
123 protected IInterregionCommsOut m_interregionCommsOut; 121 protected IInterregionCommsOut m_interregionCommsOut;
124 protected IInterregionCommsIn m_interregionCommsIn; 122 protected IInterregionCommsIn m_interregionCommsIn;
125 protected IDialogModule m_dialogModule; 123 protected IDialogModule m_dialogModule;
126 protected internal ICapabilitiesModule CapsModule; 124
125 protected ICapabilitiesModule m_capsModule;
126 public ICapabilitiesModule CapsModule
127 {
128 get { return m_capsModule; }
129 }
127 130
128 // Central Update Loop 131 // Central Update Loop
129 132
@@ -747,7 +750,7 @@ namespace OpenSim.Region.Environment.Scenes
747 m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>(); 750 m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>();
748 m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>(); 751 m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>();
749 m_dialogModule = RequestModuleInterface<IDialogModule>(); 752 m_dialogModule = RequestModuleInterface<IDialogModule>();
750 CapsModule = RequestModuleInterface<ICapabilitiesModule>(); 753 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
751 } 754 }
752 755
753 #endregion 756 #endregion
@@ -972,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes
972 /// Perform delegate action on all clients subscribing to updates from this region. 975 /// Perform delegate action on all clients subscribing to updates from this region.
973 /// </summary> 976 /// </summary>
974 /// <returns></returns> 977 /// <returns></returns>
975 internal void Broadcast(Action<IClientAPI> whatToDo) 978 public void Broadcast(Action<IClientAPI> whatToDo)
976 { 979 {
977 ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); 980 ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
978 } 981 }
@@ -2965,8 +2968,7 @@ namespace OpenSim.Region.Environment.Scenes
2965 IEventQueue eq = RequestModuleInterface<IEventQueue>(); 2968 IEventQueue eq = RequestModuleInterface<IEventQueue>();
2966 if (eq != null) 2969 if (eq != null)
2967 { 2970 {
2968 OSD Item = EventQueueHelper.DisableSimulator(RegionInfo.RegionHandle); 2971 eq.DisableSimulator(RegionInfo.RegionHandle, agentID);
2969 eq.Enqueue(Item, agentID);
2970 } 2972 }
2971 else 2973 else
2972 presence.ControllingClient.SendShutdownConnectionNotice(); 2974 presence.ControllingClient.SendShutdownConnectionNotice();
@@ -3792,12 +3794,12 @@ namespace OpenSim.Region.Environment.Scenes
3792 return m_sceneGraph.GetSceneObjectPart(fullID); 3794 return m_sceneGraph.GetSceneObjectPart(fullID);
3793 } 3795 }
3794 3796
3795 internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 3797 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
3796 { 3798 {
3797 return m_sceneGraph.TryGetAvatar(avatarId, out avatar); 3799 return m_sceneGraph.TryGetAvatar(avatarId, out avatar);
3798 } 3800 }
3799 3801
3800 internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 3802 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
3801 { 3803 {
3802 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); 3804 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
3803 } 3805 }