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author | UbitUmarov | 2017-01-20 14:26:24 +0000 |
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committer | UbitUmarov | 2017-01-20 14:26:24 +0000 |
commit | dac32c4e5acd76a3b42dede1c573dbef1a98c7e1 (patch) | |
tree | e438948fdf10696c2dc98632c18849a76828fe00 /OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |
parent | remove redundant IsGod, rename some GOD as Administrator (both only on permis... (diff) | |
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change CanObjectEntry() to use a SOG
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Permissions.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 9845418..6925b6c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
52 | public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); | 52 | public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp); |
53 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); | 53 | public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene); |
54 | public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); | 54 | public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); |
55 | public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene); | 55 | public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene); |
56 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); | 56 | public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene); |
57 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); | 57 | public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene); |
58 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); | 58 | public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene); |
@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
504 | #endregion | 504 | #endregion |
505 | 505 | ||
506 | #region OBJECT ENTRY | 506 | #region OBJECT ENTRY |
507 | public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint) | 507 | public bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint) |
508 | { | 508 | { |
509 | ObjectEntryHandler handler = OnObjectEntry; | 509 | ObjectEntryHandler handler = OnObjectEntry; |
510 | if (handler != null) | 510 | if (handler != null) |
@@ -512,7 +512,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
512 | Delegate[] list = handler.GetInvocationList(); | 512 | Delegate[] list = handler.GetInvocationList(); |
513 | foreach (ObjectEntryHandler h in list) | 513 | foreach (ObjectEntryHandler h in list) |
514 | { | 514 | { |
515 | if (h(objectID, enteringRegion, newPoint, m_scene) == false) | 515 | if (h(sog, enteringRegion, newPoint, m_scene) == false) |
516 | return false; | 516 | return false; |
517 | } | 517 | } |
518 | } | 518 | } |