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author | Teravus Ovares (Dan Olivares) | 2009-08-26 11:48:05 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-26 11:48:05 -0400 |
commit | 54e05a083d2aeb7a892647f64edfd52db80ce5ed (patch) | |
tree | 1fca51f8dd19c0f4871d8e1b875511c6087b3675 /OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |
parent | * It turns out that Physics heightmap values were being stored in managed mem... (diff) | |
parent | Add reference to OpenMetaverse.dll to UserServer.Modules to make MSVS happy (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index d722e23..d3e414f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -441,9 +441,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | return; | 441 | return; |
442 | } | 442 | } |
443 | 443 | ||
444 | // We're going to send the reply async, because there may be | ||
445 | // an enormous quantity of packets -- basically the entire inventory! | ||
446 | // We don't want to block the client thread while all that is happening. | ||
447 | SendInventoryDelegate d = SendInventoryAsync; | ||
448 | d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); | ||
449 | } | ||
450 | |||
451 | delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); | ||
452 | |||
453 | void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | ||
454 | { | ||
444 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); | 455 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); |
445 | } | 456 | } |
446 | 457 | ||
458 | void SendInventoryComplete(IAsyncResult iar) | ||
459 | { | ||
460 | } | ||
461 | |||
447 | /// <summary> | 462 | /// <summary> |
448 | /// Handle the caps inventory descendents fetch. | 463 | /// Handle the caps inventory descendents fetch. |
449 | /// | 464 | /// |
@@ -537,7 +552,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
537 | 552 | ||
538 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | 553 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) |
539 | { | 554 | { |
540 | InventoryFolderBase folder = new InventoryFolderBase(folderID); | 555 | InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId); |
541 | folder = InventoryService.GetFolder(folder); | 556 | folder = InventoryService.GetFolder(folder); |
542 | if (folder != null) | 557 | if (folder != null) |
543 | { | 558 | { |