aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
committerJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
commitfccb03227e3f541a4c2f4e0e619074e4c1fb55dd (patch)
treeaa37ee5014fe71bb07d1d4e296a7ac3821c84da4 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentPrint full stacktrace from plugin loading failure to help determine what went... (diff)
downloadopensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.zip
opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.tar.gz
opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.tar.bz2
opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.tar.xz
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
0 files changed, 0 insertions, 0 deletions