diff options
author | Justin Clark-Casey (justincc) | 2013-01-15 21:13:22 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-01-15 21:13:22 +0000 |
commit | fccb03227e3f541a4c2f4e0e619074e4c1fb55dd (patch) | |
tree | aa37ee5014fe71bb07d1d4e296a7ac3821c84da4 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | Print full stacktrace from plugin loading failure to help determine what went... (diff) | |
download | opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.zip opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.tar.gz opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.tar.bz2 opensim-SC_OLD-fccb03227e3f541a4c2f4e0e619074e4c1fb55dd.tar.xz |
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
0 files changed, 0 insertions, 0 deletions