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authorJeff Ames2010-09-12 13:43:49 -0400
committerJeff Ames2010-09-12 13:43:49 -0400
commitf1f0bc23f4501ba99035283d3407ddad2b21b785 (patch)
tree2b62a244eddf18f5608405abcefa9f763ab54340 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentAdd copyright headers. (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index a439eb9..838c648 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes
145 item.Owner, item.Name, item.ID); 145 item.Owner, item.Name, item.ID);
146 146
147 return false; 147 return false;
148 } 148 }
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Framework.Scenes
253 // Update item with new asset 253 // Update item with new asset
254 item.AssetID = asset.FullID; 254 item.AssetID = asset.FullID;
255 if (group.UpdateInventoryItem(item)) 255 if (group.UpdateInventoryItem(item))
256 remoteClient.SendAgentAlertMessage("Script saved", false); 256 remoteClient.SendAgentAlertMessage("Script saved", false);
257 257
258 part.GetProperties(remoteClient); 258 part.GetProperties(remoteClient);
259 259
@@ -1975,7 +1975,7 @@ namespace OpenSim.Region.Framework.Scenes
1975 return null; 1975 return null;
1976 1976
1977 if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos)) 1977 if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
1978 return null; 1978 return null;
1979 1979
1980 if (!Permissions.BypassPermissions()) 1980 if (!Permissions.BypassPermissions())
1981 { 1981 {
@@ -2053,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes
2053 2053
2054 List<SceneObjectPart> partList = null; 2054 List<SceneObjectPart> partList = null;
2055 lock (sog.Children) 2055 lock (sog.Children)
2056 partList = new List<SceneObjectPart>(sog.Children.Values); 2056 partList = new List<SceneObjectPart>(sog.Children.Values);
2057 2057
2058 foreach (SceneObjectPart child in partList) 2058 foreach (SceneObjectPart child in partList)
2059 child.Inventory.ChangeInventoryOwner(ownerID); 2059 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2068,7 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
2068 2068
2069 List<SceneObjectPart> partList = null; 2069 List<SceneObjectPart> partList = null;
2070 lock (sog.Children) 2070 lock (sog.Children)
2071 partList = new List<SceneObjectPart>(sog.Children.Values); 2071 partList = new List<SceneObjectPart>(sog.Children.Values);
2072 2072
2073 foreach (SceneObjectPart child in partList) 2073 foreach (SceneObjectPart child in partList)
2074 { 2074 {
@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
2078 2078
2079 sog.SetOwnerId(groupID); 2079 sog.SetOwnerId(groupID);
2080 sog.ApplyNextOwnerPermissions(); 2080 sog.ApplyNextOwnerPermissions();
2081 } 2081 }
2082 } 2082 }
2083 2083
2084 foreach (uint localID in localIDs) 2084 foreach (uint localID in localIDs)