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authorRobert Adams2013-12-24 12:31:26 -0800
committerRobert Adams2013-12-24 12:31:26 -0800
commite5f7c8b6e83170cbc7e0d49d9efd3fc3600396d3 (patch)
tree57ef97b754fb3de30c37929ed890ecb982496735 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentvarregion: remove unused Scene.HaveNeighbor routine. Its computation (diff)
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varregion: add lots of DEBUG level log messages. Especially for teleport.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 65536db..9ae8612 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -46,8 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
46{ 46{
47 public partial class Scene 47 public partial class Scene
48 { 48 {
49 private static readonly ILog m_log 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly string LogHeader = "[SCENE INVENTORY]";
51 51
52 /// <summary> 52 /// <summary>
53 /// Allows asynchronous derezzing of objects from the scene into a client's inventory. 53 /// Allows asynchronous derezzing of objects from the scene into a client's inventory.