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author | Justin Clark-Casey (justincc) | 2011-05-12 03:18:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-12 03:18:53 +0100 |
commit | 9988bff9e3074f470ac57cd052674bcf816d7d8f (patch) | |
tree | 975f797f1e8030783f7334ff2ea7c9f71c4068c6 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | Prevent viewer 2 from creating a duplicate outfit inventory links. (diff) | |
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Add a smidgen of method doc about the fact that item links reuse the asset id item slot
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 523b7f5..a65ceeb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -907,6 +907,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
907 | /// <summary> | 907 | /// <summary> |
908 | /// Link an inventory item to an existing item. | 908 | /// Link an inventory item to an existing item. |
909 | /// </summary> | 909 | /// </summary> |
910 | /// <remarks> | ||
911 | /// The linkee item id is placed in the asset id slot. This appears to be what the viewer expects when | ||
912 | /// it receives inventory information. | ||
913 | /// </remarks> | ||
910 | /// <param name="remoteClient"></param> | 914 | /// <param name="remoteClient"></param> |
911 | /// <param name="transActionID"></param> | 915 | /// <param name="transActionID"></param> |
912 | /// <param name="folderID"></param> | 916 | /// <param name="folderID"></param> |