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author | UbitUmarov | 2012-02-19 13:21:01 +0000 |
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committer | UbitUmarov | 2012-02-19 13:21:01 +0000 |
commit | b77d354e6dcf1eb31486f0db3236780f63f23844 (patch) | |
tree | 34d765770418f7c4fb9133a75f15d4ea4cfe4418 /OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |
parent | minor fix to chODE terrain heighmap scale (diff) | |
download | opensim-SC_OLD-b77d354e6dcf1eb31486f0db3236780f63f23844.zip opensim-SC_OLD-b77d354e6dcf1eb31486f0db3236780f63f23844.tar.gz opensim-SC_OLD-b77d354e6dcf1eb31486f0db3236780f63f23844.tar.bz2 opensim-SC_OLD-b77d354e6dcf1eb31486f0db3236780f63f23844.tar.xz |
moved vehicle from SOG to SOP
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SOPVehicle.cs (renamed from OpenSim/Region/Framework/Scenes/SOGVehicle.cs) | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SOGVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs index 5651de3..39786bd 100644 --- a/OpenSim/Region/Framework/Scenes/SOGVehicle.cs +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
36 | 36 | ||
37 | namespace OpenSim.Region.Framework.Scenes | 37 | namespace OpenSim.Region.Framework.Scenes |
38 | { | 38 | { |
39 | public class SOGVehicle | 39 | public class SOPVehicle |
40 | { | 40 | { |
41 | public VehicleData vd; | 41 | public VehicleData vd; |
42 | 42 | ||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
45 | get { return vd.m_type; } | 45 | get { return vd.m_type; } |
46 | } | 46 | } |
47 | 47 | ||
48 | public SOGVehicle() | 48 | public SOPVehicle() |
49 | { | 49 | { |
50 | vd = new VehicleData(); | 50 | vd = new VehicleData(); |
51 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | 51 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? |
@@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | vd.m_bankingEfficiency = 0; | 259 | vd.m_bankingEfficiency = 0; |
260 | vd.m_bankingMix = 1; | 260 | vd.m_bankingMix = 1; |
261 | vd.m_bankingTimescale = 1000; | 261 | vd.m_bankingTimescale = 1000; |
262 | vd.m_verticalAttractionEfficiency = 0; | 262 | vd.m_verticalAttractionEfficiency = 0; |
263 | vd.m_verticalAttractionTimescale = 1000; | 263 | vd.m_verticalAttractionTimescale = 1000; |
264 | 264 | ||
265 | vd.m_flags = (VehicleFlag)0; | 265 | vd.m_flags = (VehicleFlag)0; |