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authorTom2011-09-04 07:06:36 -0700
committerTom2011-09-04 07:06:36 -0700
commit66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch)
tree76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/Framework/Scenes/Prioritizer.cs
parentGuard another nullref (diff)
parentFixed BulletSim config files for Linux *.so libraries. (diff)
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Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs12
1 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 657df15..0a34a4c 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -116,14 +116,13 @@ namespace OpenSim.Region.Framework.Scenes
116 return priority; 116 return priority;
117 } 117 }
118 118
119
120 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity) 119 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
121 { 120 {
122 // And anything attached to this avatar gets top priority as well 121 // And anything attached to this avatar gets top priority as well
123 if (entity is SceneObjectPart) 122 if (entity is SceneObjectPart)
124 { 123 {
125 SceneObjectPart sop = (SceneObjectPart)entity; 124 SceneObjectPart sop = (SceneObjectPart)entity;
126 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 125 if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
127 return 1; 126 return 1;
128 } 127 }
129 128
@@ -136,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
136 if (entity is SceneObjectPart) 135 if (entity is SceneObjectPart)
137 { 136 {
138 SceneObjectPart sop = (SceneObjectPart)entity; 137 SceneObjectPart sop = (SceneObjectPart)entity;
139 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 138 if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
140 return 1; 139 return 1;
141 } 140 }
142 141
@@ -149,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes
149 if (entity is SceneObjectPart) 148 if (entity is SceneObjectPart)
150 { 149 {
151 SceneObjectPart sop = (SceneObjectPart)entity; 150 SceneObjectPart sop = (SceneObjectPart)entity;
152 if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.RootPart.AttachedAvatar) 151 if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar)
153 return 1; 152 return 1;
154 } 153 }
155 154
@@ -172,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
172 if (entity is SceneObjectPart) 171 if (entity is SceneObjectPart)
173 { 172 {
174 // Attachments are high priority, 173 // Attachments are high priority,
175 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) 174 if (((SceneObjectPart)entity).ParentGroup.IsAttachment)
176 return 1; 175 return 1;
177 176
178 // Non physical prims are lower priority than physical prims 177 // Non physical prims are lower priority than physical prims
@@ -209,8 +208,7 @@ namespace OpenSim.Region.Framework.Scenes
209 if (entity is SceneObjectPart) 208 if (entity is SceneObjectPart)
210 { 209 {
211 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; 210 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup;
212 if (group != null) 211 entityPos = group.AbsolutePosition;
213 entityPos = group.AbsolutePosition;
214 } 212 }
215 213
216 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents