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authorMelanie Thielker2010-06-22 02:33:20 +0200
committerMelanie Thielker2010-06-22 02:33:20 +0200
commit3428196631bb13f04d04208af9fd28a432805ccf (patch)
treecff80fa485cc5ae2b3a82c046847cd57473d86c2 /OpenSim/Region/Framework/Scenes/Prioritizer.cs
parentCorrectly update the LastSeen field (diff)
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Guard prioritizer agains null values as those produced by a bullet dying
before it can be updated
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index b95b5f2..8cd0160 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -52,6 +52,9 @@ namespace OpenSim.Region.Framework.Scenes
52 public double GetUpdatePriority(IClientAPI client, ISceneEntity entity) 52 public double GetUpdatePriority(IClientAPI client, ISceneEntity entity)
53 { 53 {
54 double priority = 0; 54 double priority = 0;
55
56 if (entity == null)
57 return 100000;
55 58
56 switch (m_scene.UpdatePrioritizationScheme) 59 switch (m_scene.UpdatePrioritizationScheme)
57 { 60 {