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authorTeravus Ovares (Dan Olivares)2009-09-25 15:31:19 -0400
committerTeravus Ovares (Dan Olivares)2009-09-25 15:31:19 -0400
commit0a0b532270d7cc952648b99ed7ab7ec3b0f99676 (patch)
tree4f1ec1d7f9b4da09ca28ddb8806c189897795b5e /OpenSim/Region/Framework/Scenes/Hypergrid
parentminor: remove some mono compiler warnings (diff)
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* Fixes teleporting within megaregions on HG enabled regions. You can teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 5c99d73..efc644d 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
77 if (regionHandle == m_regionInfo.RegionHandle) 77 if (regionHandle == m_regionInfo.RegionHandle)
78 { 78 {
79 // Teleport within the same region 79 // Teleport within the same region
80 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) 80 if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
81 { 81 {
82 Vector3 emergencyPos = new Vector3(128, 128, 128); 82 Vector3 emergencyPos = new Vector3(128, 128, 128);
83 83
@@ -89,7 +89,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
89 // TODO: Get proper AVG Height 89 // TODO: Get proper AVG Height
90 float localAVHeight = 1.56f; 90 float localAVHeight = 1.56f;
91 91
92 float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; 92 float posZLimit = 22;
93
94 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
95 {
96 posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
97 }
98
93 float newPosZ = posZLimit + localAVHeight; 99 float newPosZ = posZLimit + localAVHeight;
94 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 100 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
95 { 101 {