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author | Mike Mazur | 2009-02-17 01:36:44 +0000 |
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committer | Mike Mazur | 2009-02-17 01:36:44 +0000 |
commit | 76c0935ec744f2d230489398f879eb7f42b11d37 (patch) | |
tree | a68253554e3899f10b6c341db369ce4a029dfaa5 /OpenSim/Region/Framework/Scenes/Hypergrid | |
parent | Major change to how appearance is managed, including changes in login and use... (diff) | |
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- remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 1f01fa2..1a3c4c8 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -120,12 +120,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
120 | 120 | ||
121 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) | 121 | if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null)) |
122 | { | 122 | { |
123 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID); | 123 | m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); |
124 | // I think I need to store it in the asset DB too. | 124 | // I think I need to store it in the asset DB too. |
125 | // For now, let me just do it for textures and scripts | 125 | // For now, let me just do it for textures and scripts |
126 | if (((AssetType)asset.Metadata.Type == AssetType.Texture) || | 126 | if (((AssetType)asset.Type == AssetType.Texture) || |
127 | ((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) || | 127 | ((AssetType)asset.Type == AssetType.LSLBytecode) || |
128 | ((AssetType)asset.Metadata.Type == AssetType.LSLText)) | 128 | ((AssetType)asset.Type == AssetType.LSLText)) |
129 | { | 129 | { |
130 | AssetBase asset1 = new AssetBase(); | 130 | AssetBase asset1 = new AssetBase(); |
131 | Copy(asset, asset1); | 131 | Copy(asset, asset1); |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
149 | if (asset1 != null) | 149 | if (asset1 != null) |
150 | { | 150 | { |
151 | // See long comment in AssetCache.AddAsset | 151 | // See long comment in AssetCache.AddAsset |
152 | if (!asset1.Metadata.Temporary || asset1.Metadata.Local) | 152 | if (!asset1.Temporary || asset1.Local) |
153 | { | 153 | { |
154 | // The asset cache returns instances of subclasses of AssetBase: | 154 | // The asset cache returns instances of subclasses of AssetBase: |
155 | // TextureImage or AssetInfo. So in passing them to the remote | 155 | // TextureImage or AssetInfo. So in passing them to the remote |
@@ -170,14 +170,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
170 | 170 | ||
171 | private void Copy(AssetBase from, AssetBase to) | 171 | private void Copy(AssetBase from, AssetBase to) |
172 | { | 172 | { |
173 | to.Data = from.Data; | 173 | to.Data = from.Data; |
174 | to.Metadata.Description = from.Metadata.Description; | 174 | to.Description = from.Description; |
175 | to.Metadata.FullID = from.Metadata.FullID; | 175 | to.FullID = from.FullID; |
176 | to.Metadata.ID = from.Metadata.ID; | 176 | to.ID = from.ID; |
177 | to.Metadata.Local = from.Metadata.Local; | 177 | to.Local = from.Local; |
178 | to.Metadata.Name = from.Metadata.Name; | 178 | to.Name = from.Name; |
179 | to.Metadata.Temporary = from.Metadata.Temporary; | 179 | to.Temporary = from.Temporary; |
180 | to.Metadata.Type = from.Metadata.Type; | 180 | to.Type = from.Type; |
181 | 181 | ||
182 | } | 182 | } |
183 | 183 | ||
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
235 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) | 235 | private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset) |
236 | { | 236 | { |
237 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); | 237 | Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>(); |
238 | if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object)) | 238 | if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) |
239 | { | 239 | { |
240 | string ass_str = Utils.BytesToString(asset.Data); | 240 | string ass_str = Utils.BytesToString(asset.Data); |
241 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); | 241 | SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); |