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author | Justin Clark-Casey (justincc) | 2011-11-15 15:57:53 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-15 15:57:53 +0000 |
commit | 50803dfe2ca8818f438d740e788762e1faf1078c (patch) | |
tree | 17b06e2666f45748399539994d41d4c400f2e09f /OpenSim/Region/Framework/Scenes/EventManager.cs | |
parent | refactor: Don't create a new UUID for passing uuids to client - UUIDs are str... (diff) | |
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For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 96da2c3..bf9ad65 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -73,8 +73,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | /// </summary> | 73 | /// </summary> |
74 | public event OnNewClientDelegate OnNewClient; | 74 | public event OnNewClientDelegate OnNewClient; |
75 | 75 | ||
76 | public delegate void OnClientLoginDelegate(IClientAPI client); | 76 | /// <summary> |
77 | public event OnClientLoginDelegate OnClientLogin; | 77 | /// Fired if the client entering this sim is doing so as a new login |
78 | /// </summary> | ||
79 | public event Action<IClientAPI> OnClientLogin; | ||
78 | 80 | ||
79 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 81 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
80 | 82 | ||
@@ -651,10 +653,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | 653 | ||
652 | public void TriggerOnClientLogin(IClientAPI client) | 654 | public void TriggerOnClientLogin(IClientAPI client) |
653 | { | 655 | { |
654 | OnClientLoginDelegate handlerClientLogin = OnClientLogin; | 656 | Action<IClientAPI> handlerClientLogin = OnClientLogin; |
655 | if (handlerClientLogin != null) | 657 | if (handlerClientLogin != null) |
656 | { | 658 | { |
657 | foreach (OnClientLoginDelegate d in handlerClientLogin.GetInvocationList()) | 659 | foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList()) |
658 | { | 660 | { |
659 | try | 661 | try |
660 | { | 662 | { |