diff options
Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 3fae5e6..e923932 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | 62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; |
63 | 63 | ||
64 | public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
65 | 65 | ||
66 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
67 | 67 | ||
@@ -336,7 +336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
336 | /// If the object is being attached, then the avatarID will be present. If the object is being detached then | 336 | /// If the object is being attached, then the avatarID will be present. If the object is being detached then |
337 | /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). | 337 | /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). |
338 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 338 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
339 | public event Attach OnAttach; | 339 | public event Attach OnAttach; |
340 | 340 | ||
341 | /// <summary> | 341 | /// <summary> |
342 | /// Called immediately after an object is loaded from storage. | 342 | /// Called immediately after an object is loaded from storage. |
@@ -348,7 +348,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | /// Called immediately before an object is saved to storage. | 348 | /// Called immediately before an object is saved to storage. |
349 | /// </summary> | 349 | /// </summary> |
350 | /// <param name="persistingSo"> | 350 | /// <param name="persistingSo"> |
351 | /// The scene object being persisted. | 351 | /// The scene object being persisted. |
352 | /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. | 352 | /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. |
353 | /// </param> | 353 | /// </param> |
354 | /// <param name="originalSo"> | 354 | /// <param name="originalSo"> |
@@ -367,7 +367,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
367 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 367 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
368 | 368 | ||
369 | public delegate void RegionUp(GridRegion region); | 369 | public delegate void RegionUp(GridRegion region); |
370 | public event RegionUp OnRegionUp; | 370 | public event RegionUp OnRegionUp; |
371 | 371 | ||
372 | public class MoneyTransferArgs : EventArgs | 372 | public class MoneyTransferArgs : EventArgs |
373 | { | 373 | { |
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
688 | } | 688 | } |
689 | } | 689 | } |
690 | 690 | ||
691 | public void TriggerOnBackup(IRegionDataStore dstore, bool forced) | 691 | public void TriggerOnBackup(ISimulationDataService dstore, bool forced) |
692 | { | 692 | { |
693 | OnBackupDelegate handlerOnAttach = OnBackup; | 693 | OnBackupDelegate handlerOnAttach = OnBackup; |
694 | if (handlerOnAttach != null) | 694 | if (handlerOnAttach != null) |
@@ -2087,7 +2087,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2087 | } | 2087 | } |
2088 | } | 2088 | } |
2089 | } | 2089 | } |
2090 | } | 2090 | } |
2091 | 2091 | ||
2092 | public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) | 2092 | public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) |
2093 | { | 2093 | { |
@@ -2129,7 +2129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2129 | } | 2129 | } |
2130 | } | 2130 | } |
2131 | } | 2131 | } |
2132 | } | 2132 | } |
2133 | 2133 | ||
2134 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, | 2134 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, |
2135 | int local_id, IClientAPI remote_client) | 2135 | int local_id, IClientAPI remote_client) |
@@ -2151,6 +2151,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2151 | } | 2151 | } |
2152 | } | 2152 | } |
2153 | } | 2153 | } |
2154 | } | 2154 | } |
2155 | } | 2155 | } |
2156 | } | 2156 | } |