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author | Justin Clark-Casey (justincc) | 2013-01-11 01:46:36 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-11 01:46:36 +0000 |
commit | 05ac6d3209afb640926995d252e8513ef3003819 (patch) | |
tree | 4c085af053946755502294dba28367f8918cddb0 /OpenSim/Region/Framework/Scenes/EventManager.cs | |
parent | Fix a regression in the last few scene commands changes where setting these v... (diff) | |
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Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 6b08e0f..902ded1 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -339,6 +339,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
339 | /// in <see cref="Scene.SetScriptRunning"/> | 339 | /// in <see cref="Scene.SetScriptRunning"/> |
340 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, | 340 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, |
341 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> | 341 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> |
342 | /// XXX: This is only triggered when it is the client that starts the script, not in other situations where | ||
343 | /// a script is started, unlike OnStopScript! | ||
342 | /// </remarks> | 344 | /// </remarks> |
343 | public event StartScript OnStartScript; | 345 | public event StartScript OnStartScript; |
344 | 346 | ||
@@ -352,6 +354,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
352 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, | 354 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, |
353 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, | 355 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, |
354 | /// <see cref="Scene.SetScriptRunning"/> | 356 | /// <see cref="Scene.SetScriptRunning"/> |
357 | /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript! | ||
355 | /// </remarks> | 358 | /// </remarks> |
356 | public event StopScript OnStopScript; | 359 | public event StopScript OnStopScript; |
357 | 360 | ||