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authorJustin Clark-Casey (justincc)2013-01-11 01:46:36 +0000
committerJustin Clark-Casey (justincc)2013-01-11 01:46:36 +0000
commit05ac6d3209afb640926995d252e8513ef3003819 (patch)
tree4c085af053946755502294dba28367f8918cddb0 /OpenSim/Region/Framework/Scenes/EventManager.cs
parentFix a regression in the last few scene commands changes where setting these v... (diff)
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Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes. It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim. Not just in a state where their scripts have been stopped.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 6b08e0f..902ded1 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -339,6 +339,8 @@ namespace OpenSim.Region.Framework.Scenes
339 /// in <see cref="Scene.SetScriptRunning"/> 339 /// in <see cref="Scene.SetScriptRunning"/>
340 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, 340 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
341 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> 341 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
342 /// XXX: This is only triggered when it is the client that starts the script, not in other situations where
343 /// a script is started, unlike OnStopScript!
342 /// </remarks> 344 /// </remarks>
343 public event StartScript OnStartScript; 345 public event StartScript OnStartScript;
344 346
@@ -352,6 +354,7 @@ namespace OpenSim.Region.Framework.Scenes
352 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, 354 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
353 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, 355 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
354 /// <see cref="Scene.SetScriptRunning"/> 356 /// <see cref="Scene.SetScriptRunning"/>
357 /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript!
355 /// </remarks> 358 /// </remarks>
356 public event StopScript OnStopScript; 359 public event StopScript OnStopScript;
357 360