aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/EventManager.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2010-09-06 23:00:24 +0100
committerJustin Clark-Casey (justincc)2010-09-06 23:00:24 +0100
commit953b7f491798e97b7b36808e716975b22d80114b (patch)
treeca42d90b890b05457b6a9fd736929382911c85cd /OpenSim/Region/Framework/Scenes/EventManager.cs
parentReflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because (diff)
downloadopensim-SC_OLD-953b7f491798e97b7b36808e716975b22d80114b.zip
opensim-SC_OLD-953b7f491798e97b7b36808e716975b22d80114b.tar.gz
opensim-SC_OLD-953b7f491798e97b7b36808e716975b22d80114b.tar.bz2
opensim-SC_OLD-953b7f491798e97b7b36808e716975b22d80114b.tar.xz
Add test to check persistence of newly added pre-linked objects
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 7bcc4db..c434e4f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -684,7 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
684 } 684 }
685 } 685 }
686 686
687 public void TriggerOnBackup(IRegionDataStore dstore) 687 public void TriggerOnBackup(IRegionDataStore dstore, bool forced)
688 { 688 {
689 OnBackupDelegate handlerOnAttach = OnBackup; 689 OnBackupDelegate handlerOnAttach = OnBackup;
690 if (handlerOnAttach != null) 690 if (handlerOnAttach != null)
@@ -693,7 +693,7 @@ namespace OpenSim.Region.Framework.Scenes
693 { 693 {
694 try 694 try
695 { 695 {
696 d(dstore, false); 696 d(dstore, forced);
697 } 697 }
698 catch (Exception e) 698 catch (Exception e)
699 { 699 {