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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/EntityBase.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs new file mode 100644 index 0000000..5055e44 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -0,0 +1,253 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Serialization; | ||
30 | using System.Security.Permissions; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | [Serializable] | ||
36 | public abstract class EntityBase : ISerializable | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// The scene to which this entity belongs | ||
40 | /// </summary> | ||
41 | public Scene Scene | ||
42 | { | ||
43 | get { return m_scene; } | ||
44 | } | ||
45 | protected Scene m_scene; | ||
46 | |||
47 | protected UUID m_uuid; | ||
48 | |||
49 | public virtual UUID UUID | ||
50 | { | ||
51 | get { return m_uuid; } | ||
52 | set { m_uuid = value; } | ||
53 | } | ||
54 | |||
55 | protected string m_name; | ||
56 | |||
57 | /// <summary> | ||
58 | /// The name of this entity | ||
59 | /// </summary> | ||
60 | public virtual string Name | ||
61 | { | ||
62 | get { return m_name; } | ||
63 | set { m_name = value; } | ||
64 | } | ||
65 | |||
66 | /// <summary> | ||
67 | /// Signals whether this entity was in a scene but has since been removed from it. | ||
68 | /// </summary> | ||
69 | public bool IsDeleted | ||
70 | { | ||
71 | get { return m_isDeleted; } | ||
72 | } | ||
73 | protected bool m_isDeleted; | ||
74 | |||
75 | protected Vector3 m_pos; | ||
76 | |||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public virtual Vector3 AbsolutePosition | ||
81 | { | ||
82 | get { return m_pos; } | ||
83 | set { m_pos = value; } | ||
84 | } | ||
85 | |||
86 | protected Vector3 m_velocity; | ||
87 | protected Vector3 m_rotationalvelocity; | ||
88 | |||
89 | /// <summary> | ||
90 | /// Current velocity of the entity. | ||
91 | /// </summary> | ||
92 | public virtual Vector3 Velocity | ||
93 | { | ||
94 | get { return m_velocity; } | ||
95 | set { m_velocity = value; } | ||
96 | } | ||
97 | |||
98 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); | ||
99 | |||
100 | public virtual Quaternion Rotation | ||
101 | { | ||
102 | get { return m_rotation; } | ||
103 | set { m_rotation = value; } | ||
104 | } | ||
105 | |||
106 | protected uint m_localId; | ||
107 | |||
108 | public virtual uint LocalId | ||
109 | { | ||
110 | get { return m_localId; } | ||
111 | set { m_localId = value; } | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Creates a new Entity (should not occur on it's own) | ||
116 | /// </summary> | ||
117 | public EntityBase() | ||
118 | { | ||
119 | m_uuid = UUID.Zero; | ||
120 | |||
121 | m_pos = Vector3.Zero; | ||
122 | m_velocity = Vector3.Zero; | ||
123 | Rotation = Quaternion.Identity; | ||
124 | m_name = "(basic entity)"; | ||
125 | m_rotationalvelocity = Vector3.Zero; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// | ||
130 | /// </summary> | ||
131 | public abstract void UpdateMovement(); | ||
132 | |||
133 | /// <summary> | ||
134 | /// Performs any updates that need to be done at each frame, as opposed to immediately. | ||
135 | /// These included scheduled updates and updates that occur due to physics processing. | ||
136 | /// </summary> | ||
137 | public abstract void Update(); | ||
138 | |||
139 | /// <summary> | ||
140 | /// Copies the entity | ||
141 | /// </summary> | ||
142 | /// <returns></returns> | ||
143 | public virtual EntityBase Copy() | ||
144 | { | ||
145 | return (EntityBase) MemberwiseClone(); | ||
146 | } | ||
147 | |||
148 | |||
149 | public abstract void SetText(string text, Vector3 color, double alpha); | ||
150 | |||
151 | protected EntityBase(SerializationInfo info, StreamingContext context) | ||
152 | { | ||
153 | //System.Console.WriteLine("EntityBase Deserialize BGN"); | ||
154 | |||
155 | if (info == null) | ||
156 | { | ||
157 | throw new ArgumentNullException("info"); | ||
158 | } | ||
159 | |||
160 | m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid))); | ||
161 | m_name = (string)info.GetValue("m_name", typeof(string)); | ||
162 | |||
163 | m_pos | ||
164 | = new Vector3( | ||
165 | (float)info.GetValue("m_pos.X", typeof(float)), | ||
166 | (float)info.GetValue("m_pos.Y", typeof(float)), | ||
167 | (float)info.GetValue("m_pos.Z", typeof(float))); | ||
168 | |||
169 | m_velocity | ||
170 | = new Vector3( | ||
171 | (float)info.GetValue("m_velocity.X", typeof(float)), | ||
172 | (float)info.GetValue("m_velocity.Y", typeof(float)), | ||
173 | (float)info.GetValue("m_velocity.Z", typeof(float))); | ||
174 | |||
175 | m_rotationalvelocity | ||
176 | = new Vector3( | ||
177 | (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), | ||
178 | (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), | ||
179 | (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); | ||
180 | |||
181 | m_rotation | ||
182 | = new Quaternion( | ||
183 | (float)info.GetValue("m_rotation.X", typeof(float)), | ||
184 | (float)info.GetValue("m_rotation.Y", typeof(float)), | ||
185 | (float)info.GetValue("m_rotation.Z", typeof(float)), | ||
186 | (float)info.GetValue("m_rotation.W", typeof(float))); | ||
187 | |||
188 | m_localId = (uint)info.GetValue("m_localId", typeof(uint)); | ||
189 | |||
190 | //System.Console.WriteLine("EntityBase Deserialize END"); | ||
191 | } | ||
192 | |||
193 | [SecurityPermission(SecurityAction.LinkDemand, | ||
194 | Flags = SecurityPermissionFlag.SerializationFormatter)] | ||
195 | public virtual void GetObjectData( | ||
196 | SerializationInfo info, StreamingContext context) | ||
197 | { | ||
198 | if (info == null) | ||
199 | { | ||
200 | throw new ArgumentNullException("info"); | ||
201 | } | ||
202 | |||
203 | info.AddValue("m_uuid", m_uuid.Guid); | ||
204 | info.AddValue("m_name", m_name); | ||
205 | |||
206 | // Vector3 | ||
207 | info.AddValue("m_pos.X", m_pos.X); | ||
208 | info.AddValue("m_pos.Y", m_pos.Y); | ||
209 | info.AddValue("m_pos.Z", m_pos.Z); | ||
210 | |||
211 | // Vector3 | ||
212 | info.AddValue("m_velocity.X", m_velocity.X); | ||
213 | info.AddValue("m_velocity.Y", m_velocity.Y); | ||
214 | info.AddValue("m_velocity.Z", m_velocity.Z); | ||
215 | |||
216 | // Vector3 | ||
217 | info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); | ||
218 | info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); | ||
219 | info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); | ||
220 | |||
221 | // Quaternion | ||
222 | info.AddValue("m_rotation.X", m_rotation.X); | ||
223 | info.AddValue("m_rotation.Y", m_rotation.Y); | ||
224 | info.AddValue("m_rotation.Z", m_rotation.Z); | ||
225 | info.AddValue("m_rotation.W", m_rotation.W); | ||
226 | |||
227 | info.AddValue("m_localId", m_localId); | ||
228 | } | ||
229 | } | ||
230 | |||
231 | //Nested Classes | ||
232 | public class EntityIntersection | ||
233 | { | ||
234 | public Vector3 ipoint = new Vector3(0, 0, 0); | ||
235 | public Vector3 normal = new Vector3(0, 0, 0); | ||
236 | public Vector3 AAfaceNormal = new Vector3(0, 0, 0); | ||
237 | public int face = -1; | ||
238 | public bool HitTF = false; | ||
239 | public SceneObjectPart obj; | ||
240 | public float distance = 0; | ||
241 | |||
242 | public EntityIntersection() | ||
243 | { | ||
244 | } | ||
245 | |||
246 | public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF) | ||
247 | { | ||
248 | ipoint = _ipoint; | ||
249 | normal = _normal; | ||
250 | HitTF = _HitTF; | ||
251 | } | ||
252 | } | ||
253 | } | ||