aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/EntityBase.cs
diff options
context:
space:
mode:
authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/EntityBase.cs
parent* removed superfluous constants class (diff)
downloadopensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs253
1 files changed, 253 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
new file mode 100644
index 0000000..5055e44
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -0,0 +1,253 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Serialization;
30using System.Security.Permissions;
31using OpenMetaverse;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 [Serializable]
36 public abstract class EntityBase : ISerializable
37 {
38 /// <summary>
39 /// The scene to which this entity belongs
40 /// </summary>
41 public Scene Scene
42 {
43 get { return m_scene; }
44 }
45 protected Scene m_scene;
46
47 protected UUID m_uuid;
48
49 public virtual UUID UUID
50 {
51 get { return m_uuid; }
52 set { m_uuid = value; }
53 }
54
55 protected string m_name;
56
57 /// <summary>
58 /// The name of this entity
59 /// </summary>
60 public virtual string Name
61 {
62 get { return m_name; }
63 set { m_name = value; }
64 }
65
66 /// <summary>
67 /// Signals whether this entity was in a scene but has since been removed from it.
68 /// </summary>
69 public bool IsDeleted
70 {
71 get { return m_isDeleted; }
72 }
73 protected bool m_isDeleted;
74
75 protected Vector3 m_pos;
76
77 /// <summary>
78 ///
79 /// </summary>
80 public virtual Vector3 AbsolutePosition
81 {
82 get { return m_pos; }
83 set { m_pos = value; }
84 }
85
86 protected Vector3 m_velocity;
87 protected Vector3 m_rotationalvelocity;
88
89 /// <summary>
90 /// Current velocity of the entity.
91 /// </summary>
92 public virtual Vector3 Velocity
93 {
94 get { return m_velocity; }
95 set { m_velocity = value; }
96 }
97
98 protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
99
100 public virtual Quaternion Rotation
101 {
102 get { return m_rotation; }
103 set { m_rotation = value; }
104 }
105
106 protected uint m_localId;
107
108 public virtual uint LocalId
109 {
110 get { return m_localId; }
111 set { m_localId = value; }
112 }
113
114 /// <summary>
115 /// Creates a new Entity (should not occur on it's own)
116 /// </summary>
117 public EntityBase()
118 {
119 m_uuid = UUID.Zero;
120
121 m_pos = Vector3.Zero;
122 m_velocity = Vector3.Zero;
123 Rotation = Quaternion.Identity;
124 m_name = "(basic entity)";
125 m_rotationalvelocity = Vector3.Zero;
126 }
127
128 /// <summary>
129 ///
130 /// </summary>
131 public abstract void UpdateMovement();
132
133 /// <summary>
134 /// Performs any updates that need to be done at each frame, as opposed to immediately.
135 /// These included scheduled updates and updates that occur due to physics processing.
136 /// </summary>
137 public abstract void Update();
138
139 /// <summary>
140 /// Copies the entity
141 /// </summary>
142 /// <returns></returns>
143 public virtual EntityBase Copy()
144 {
145 return (EntityBase) MemberwiseClone();
146 }
147
148
149 public abstract void SetText(string text, Vector3 color, double alpha);
150
151 protected EntityBase(SerializationInfo info, StreamingContext context)
152 {
153 //System.Console.WriteLine("EntityBase Deserialize BGN");
154
155 if (info == null)
156 {
157 throw new ArgumentNullException("info");
158 }
159
160 m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
161 m_name = (string)info.GetValue("m_name", typeof(string));
162
163 m_pos
164 = new Vector3(
165 (float)info.GetValue("m_pos.X", typeof(float)),
166 (float)info.GetValue("m_pos.Y", typeof(float)),
167 (float)info.GetValue("m_pos.Z", typeof(float)));
168
169 m_velocity
170 = new Vector3(
171 (float)info.GetValue("m_velocity.X", typeof(float)),
172 (float)info.GetValue("m_velocity.Y", typeof(float)),
173 (float)info.GetValue("m_velocity.Z", typeof(float)));
174
175 m_rotationalvelocity
176 = new Vector3(
177 (float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
178 (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
179 (float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
180
181 m_rotation
182 = new Quaternion(
183 (float)info.GetValue("m_rotation.X", typeof(float)),
184 (float)info.GetValue("m_rotation.Y", typeof(float)),
185 (float)info.GetValue("m_rotation.Z", typeof(float)),
186 (float)info.GetValue("m_rotation.W", typeof(float)));
187
188 m_localId = (uint)info.GetValue("m_localId", typeof(uint));
189
190 //System.Console.WriteLine("EntityBase Deserialize END");
191 }
192
193 [SecurityPermission(SecurityAction.LinkDemand,
194 Flags = SecurityPermissionFlag.SerializationFormatter)]
195 public virtual void GetObjectData(
196 SerializationInfo info, StreamingContext context)
197 {
198 if (info == null)
199 {
200 throw new ArgumentNullException("info");
201 }
202
203 info.AddValue("m_uuid", m_uuid.Guid);
204 info.AddValue("m_name", m_name);
205
206 // Vector3
207 info.AddValue("m_pos.X", m_pos.X);
208 info.AddValue("m_pos.Y", m_pos.Y);
209 info.AddValue("m_pos.Z", m_pos.Z);
210
211 // Vector3
212 info.AddValue("m_velocity.X", m_velocity.X);
213 info.AddValue("m_velocity.Y", m_velocity.Y);
214 info.AddValue("m_velocity.Z", m_velocity.Z);
215
216 // Vector3
217 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
218 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
219 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
220
221 // Quaternion
222 info.AddValue("m_rotation.X", m_rotation.X);
223 info.AddValue("m_rotation.Y", m_rotation.Y);
224 info.AddValue("m_rotation.Z", m_rotation.Z);
225 info.AddValue("m_rotation.W", m_rotation.W);
226
227 info.AddValue("m_localId", m_localId);
228 }
229 }
230
231 //Nested Classes
232 public class EntityIntersection
233 {
234 public Vector3 ipoint = new Vector3(0, 0, 0);
235 public Vector3 normal = new Vector3(0, 0, 0);
236 public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
237 public int face = -1;
238 public bool HitTF = false;
239 public SceneObjectPart obj;
240 public float distance = 0;
241
242 public EntityIntersection()
243 {
244 }
245
246 public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
247 {
248 ipoint = _ipoint;
249 normal = _normal;
250 HitTF = _HitTF;
251 }
252 }
253}