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authorJustin Clark-Casey (justincc)2011-10-01 01:26:50 +0100
committerJustin Clark-Casey (justincc)2011-10-01 01:26:50 +0100
commit56dbab35e122e724c9277b05820417a05ad8a1be (patch)
tree890d48a61efe8a43ace2b5e667069b4cf3d0d628 /OpenSim/Region/Framework/Scenes/EntityBase.cs
parentRemove OpenSim.Region.Examples.SimpleModule (diff)
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Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be,
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 320b904..680a4a3 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -115,11 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
115 } 115 }
116 116
117 /// <summary> 117 /// <summary>
118 ///
119 /// </summary>
120 public abstract void UpdateMovement();
121
122 /// <summary>
123 /// Performs any updates that need to be done at each frame, as opposed to immediately. 118 /// Performs any updates that need to be done at each frame, as opposed to immediately.
124 /// These included scheduled updates and updates that occur due to physics processing. 119 /// These included scheduled updates and updates that occur due to physics processing.
125 /// </summary> 120 /// </summary>